Sound Investigation The Problems

  1. To produce a 3-4 minute sequence for a new animal documentary show called Earth. Write and record a suitable a voice over, record foley sound, library sounds, SFX and copyright free music. My idea is to dub over voices to match the animals movements to give the illusion the animals are talking to each other.
  2. A 3-4 minute sequence from a foreign language film that has no sound or dialogue. This involves working to write and record suitable dubbing, foley sound, library sounds, SFX and copyright free music. My idea is to dub over what the characters are thinking to add context to the scene.
  3. Fill in a five minute slot with an entertaining segment about a current topic that would interest the radio 1 target audience. Talk about a current topic and have listeners call in and tweet online to make it an interactive radio show.
  4. Write their script for a brand new radio drama, record the episode (if possible) and record your own theme music.

My final idea is to dub over voices of different types of animals to give the illusion that they are having conversations and it also resembles their actions.


Studio Sound Recording: 

Location Sound Recording:

Stationary Sound: Sound from an object or person that isn’t moving.

Moving Sound: Sound from from an object or person that is moving. This also includes the use of the Doppler effect was the pitch and volume changes.

Foley Sound: Foley is the reproduction of everyday sound effects that are added to film, video, and other media in post-production to enhance audio quality.

Sound Effects: A sound other than speech or music made artificially for use in a play, film, or other broadcast production.

Drama Dialogue: A written or spoken conversational exchange between two or more people, and a literary and theatrical form that depicts such an exchange.

Contrapuntal Sound: Anything contrapuntal has to do with counterpoint, which is a type of music that has two melodic lines played at the same time.

Ambient Sound: Background noise that adds atmosphere to the scene.

Choosing a Microphone Worksheet

Choosing A Microphone

Target Audience

The target audience of this show would be from mainly young children all the way up to elderly people as it is based around harmless comedy for families. The show is made from clips from BBC Earth with added voiceovers. Much like BBC’s Walk On The Wild Side. Walk On The Wild Side was originally on BBC 1 but was moved to CBBC as they found the majority of the audience was young children but the parents also enjoyed it. We will cater for the audience by using silly sounding voices and effects. This will be more comedic for younger audiences as opposed to the older audiences but the younger viewers will be majority of the audience so it will make it more enjoyable for them.

Walk On The Wild Side was a very popular show for the BBC.

Using this show as inspiration, we will use clips from BBC Earth to use as the subject and use a recording studio to make voiceovers for each scene. This will include short snippets of different wildlife in each scene to keep it interesting.

Foley Artists

A Foley Artist is a person who creates (or re-creates) sounds for movies.

“Foley artists work in a Foley studio, a room with many props, a viewing screen and recording equipment. The artist watches the film and creates the sound in real time. In most cases several different tracks are recorded, for example:

  • A “move track”, which includes the sounds of general movement, clothes swishing, etc.
  • Footsteps
  • “Specifics” — individual sound effects for particular actions on screen, e.g. fights, etc.”

Foley artists use a variety of props to create sounds. Although, they have to be selected carefully as it may not sound right. For example, the right type of footwear (leather boots, solid soled shoes) has to be used.


To solve our problem and make the animal documentary we will use ambient sound to set the mood of the scene, drama dialogue to give the impression that the animals are initiating conversation and stationary sound to clearly record narration for a stationary animal. Our goal is to clearly show which animal is saying what and this will be done by altering audio levels and using pan as a tool to show where the source is in relation to the screen.

My original idea was to dub over voices of different types of animals to give the illusion that they are having conversations and it also resembles their actions. We have addressed the needs of the target audience by using harmless comedic aspects like silly sounds and voices. This also means that parents of children will not be unhappy with their children for watching it as they know it will not have a bad influence on them as if they were to watch a film that involved bad attitude or language. Our solution matched our original intentions as we produced a film using clips from BBC Earth and dubbed over sound and voices to create the illusion that the animals were communicating with each other. So our final product met our intentions because we used clips from BBC Earth, used the recording studio to record voice and we also used sounds from a sound library as well as Foley sounds. We used ambient sound to add character to the scene. For example, with the shot above the ocean, we added the sound of light waves. We also used moving sound when the seagull flies past the screen. This makes it seem more realistic as the volume levels sound like they’re changing and are in sync to the clip. The realism also adds to the comedic effect because if it was badly put together then it wouldn’t seem funny at all. We also used stationary sound for the animals that weren’t moving which worked out well. We also used sound effects such as music to add context to a scene. This is where the animal feels left out from a party that is happening in the background. There were strengths and weaknesses to our work. Our strengths are that we were able to record and produce a very high quality video both visually and in terms of audio. This is because we used a recording studio to record the dialogue which gave us a very clear and true sound. Another advantage is that the mastering worked well. This means that we timed everything well and made it sound as realistic as possible. Another advantage is that it will appeal to the target market as the light humour is easily understandable so the younger viewers will understand it. A negative about the film is that one of the clips was not in high definition and is noticeable because the rest of the clips are in high definition. Another negative point that we found is that one line of the dialogue was picked up by the microphone, but very quietly. We were able to partly resolve this by amplifying the audio a bit but not too much because background noise would have become an issue. But this is also a positive because it was supposed to be quieter than the following piece of dialogue so we didn’t have to amplify it too much. So overall, our final film turned out to be very successful.


We decided to not write a script as we wanted to improvise the script as we recorded it to try to make it flow naturally.