Violent Video Games Research (Original)

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Primary Research

I originally started to ask peers if they think violent video games promote violence and note it down as a tally.

Secondary Research

“Frequent exposure to violent video games increases the likelihood that children and teens will engage in aggressive behavior themselves, new research indicates.

The study of more than 3,000 children found that habitually playing games such as “Call of Duty” and “God of War” might alter their view of their real-world environment and peers, the researchers said.”

Source: http://www.cbsnews.com/news/violent-video-games-may-make-kids-more-agressive/

The real-life crime is often tied to violent video games and the use of minors playing them as this can affect their mental health at a young age, especially if they didn’t know any better. A common game series that has caused controversy over the last decade is the ‘Grand Theft Auto’ series.

Assasins Creed also caused controversy as you were able to kill inoccent people in the game which made it seem ok as there was no punishment. The creators were influenced by the controversity and the introduced a new law to the game wherein your score in the game gets reducted if you killed innocent people.

Adam Lanza was responsible for the Newtown tragedies where 20 children and six teachers were killed by a lone gunman.

CBS News correspondant Bob Orr reports that Adam Lanza was motivated by violent video games and a strong desire to top Norwegian mass shooter Anders Breivik’s toll of 77 deaths during his July 2011 massacre, citing law enforcement sources. He reports that Lanza targeted nearby Sandy Hook Elementary School during the December shooting because it was the “easiest target” with the “largest cluster of people.”

Source: http://www.cbsnews.com/news/violent-video-games-and-mass-violence-a-complex-link/

Passive and Active Audiences

Passive: Easily Manipulated, Compliant, Weak Willed, Followers, Controlled, Dominated.

Active: Engaged, Involved, Responsive, In Control, Free willed.

Quantitative Research

The Grand Theft Auto series made $800 million on its day of release.

Rockstar, the makers of the Grand Theft Auto Series, spent £175,000,000 ($265,000,000).

Grand Theft Auto V has sold over 52,000,000 units worldwide.

Qualitative

“I fully acknowledge that exposure to repeated violence may have short-term effects – you would be a fool to deny that – but the long-term consequences of crime and actual violent behaviour, there is just no evidence linking violent video games with that,” Dr Mark Coulson, associate professor of psychology at Middlesex University and one of the signatories of the letter told the BBC

 

“If you play three hours of Call of Duty you might feel a little bit pumped, but you are not going to go out and mug someone.”

http://www.bbc.co.uk/news/technology-33960075

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